Thunder Guide

You have made many trips across the Thunder Sea, acting as a bodyguard to nobles on safari, shepherd to spelunking university professors, or intermediary between merchants and natives. Your familiarity with the customs and locales of far off lands make you a useful addition to any expedition.

Skill Proficiencies:
Persuasion, Survival

Two of choice from the following list—Aquan, Argon, Draconic, Elvish, Giant, Sahuagin

A piece of native jewelry, a native knife, a pair of boots or bracers lined with exotic fur, a set of traveler’s clothes, and a belt pouch containing 10 gp.

Feature: Lionized in the Press
The Korranberg Chronicle, the Breland Ledger, the Aundairian Scroll, and other news chronicle sheets breathlessly recount your adventures across the Thunder Sea. As a result of this renown, when at the University of Wynarn, Morgrave University, or the Korranberg Library, you can present a lecture once a month, earning 100 gp for your appearance.

Suggested Characteristics:

d8 Personality Trait
1 – I love making city folk squirm when they are in the wild. I’ll never cook a rabbit if we can dine on snakes or bugs.
2 – I’ve been in a lot of tough situations, nothing phases me anymore.
3 – I feel more comfortable around so-called savages than people form Khorvaire.
4 – I judge people by who they are, not where they’re from.
5 – I love native culture. I’m always singing their songs, wearing their art, and spouting their sayings.
6 – I never forget a slight or betrayal, not matter how trivial.
7 – I protect my friends no matter what.
8 – I have a crude sense of humor.

d6 Ideal
1 – Civilization. The gift of civilization must be brought to the wild places of the world. (Lawful)
2 – Friendship. Forging new friendships makes the world a better place. (Good)
3 – Glory. I must earn a name for myself by exploring places others dare not tread. (Any)
4 – Greed. I’m in it for the money, nothing else matters. (Evil)
5 – Independence. I’m a free spirit—no one tells me what to do. (Chaotic)
6 – Live and Let Live. Meddling in the affairs of others only causes trouble. (Neutral)

d8 Bond
1 – I frequently traveled on a particular ship, and feel great affinity for its crew.
2 – I fell in love with a beautiful native, but tribal taboos kept us apart… for now.
Roll a d4 to determine your love. 1 Drow of Xen’drik, 2 Aereni Elf, 3 Seren Barbarian, 4 Merfolk of Shargon’s Teeth
3 – I was cheated out of my fair share of the profits on an expedition, and I want to get my due.
4 – I have forged a bond with the natives of one of the lands I have visited; I would do anything for them, and they for me.
Roll a d6 to determine the natives; select their language as one of your languages.
1 Drow of Xen’drik, 2 Elves of Pylas Talaer, 3 Elves of the Northern Steppes, 4 Sahuagin of Shargon’s Teeth, 5 Seren Barbarians, 6 Storm Giants of Xen’drik
5 – I was part of a doomed expedition to a cursed ruin in the jungle. I alone know its location, and I will do anything to ensure no one else finds it.
6 – I’ve been searching for a particular legendary site or treasure my whole life.
7 – One of the Coin Lords of Stormreach set me up. Someday I’ll take him down.
8 – Stormreach is my home away from home, I’ll fight to defend it with my life.

d6 Flaw
1 – I have a weakness for gambling.
2 – I made a mistake and lost people on an expedition, and then lied to avoid blame.
3 – I’ll pretend to know things rather than admit my ignorance.
4 – I’ll work for anyone and do anything as long as the money is right.
5 – I’m a sucker for a pretty face.
6 – People who can’t cut it in the wild deserve what they get.

The Thunder Guide Background was designed by Osgood and shared on Enworld.

Thunder Guide

Der Dunkle Kelch Mhyr